Diaries Written by Plants: Interactive Plants.
Interaction Design
win 2020
This project is about Interactive Plants. Plants in the home are living decorations and immovable roommates. I explore how humans and plants can interact better by addressing three questions: What’s the difference between humans and plants? Why do humans need plants? How do they affect each other? Unlike pets, plants grow slowly and don’t provide immediate feedback, making it hard to react quickly when they show signs of illness. Plants and humans have different time scales, which leads to a delay in their interaction.
The interaction I envision focuses on time. By stacking time slices, I turn the plant's state into patterns that show and predict its condition. This records shared time, helping people understand what happened and what to do, making interaction possible.
Based on interviews and collected data, I anthropomorphized the product users. The image on the right shows the Empathy Map for deciding "whether to keep a plant" (gray areas represent negative emotions, while white areas represent positive emotions), along with Persona Analysis, and the User Journey Map for human-plant interaction.
This shows how the states of humans and plants affect each other. Caring for plants positively leads to better plant health, joy, and a sense of achievement, helping to reduce loneliness and depression. Negative emotions, however, create a cycle of neglect, where a plant’s decline worsens a person’s mood, leading to avoidance. I aim to design a product that intervenes at key points to turn this cycle into a positive loop.
The plant's journal records the shared days. Through the visual representation of the plant's condition, we can improve care, strengthen the emotional bond, and increase feelings of fulfillment and happiness. Even poor care can be seen as a valuable experience, transforming negative emotions into positive actions.